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Ancre 1
Benoit HUSSER
Recommendation
“Benoit is a highly capable and versatile level designer, delivering high-quality results across every stage of production.”
Corentin Delva, Lead Level Designer & Studio Director, The Sandbox
Professional Experience
The Sandbox - Level Designer
Lyon - France - 01/2022 - 08/2025

 
THE SANDBOX METAVERSE​
  • Making Solo / Multiplayer levels & templates from concept to final product.

  • Working with AAA IPs (Ubisoft, Atari, Nuclear Blast, etc.).

  • Optimized level flow, readability, and pacing based on feedback.

  • based on feedback.

  • Prototyping various gameplay inside the engine​.

  • Mentored junior designers by helping them identify and resolve level design issues.​

Kylotonn - Level Designer
Lyon - France - 12/2020 - 12/2021
 
TEST DRIVE UNLIMITED - SOLAR CROWN
  • World design

  • Road network

  • Races creation

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WRC 10
  • Making 2 new levels and 3 races

  • Setting up the extreme conditions races

  • Setting up the shakedowns (small races)

  • Placing potholes

  • General debugging and improvements for past races

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UBISOFT - Development Tester Online
Montpellier - France - 09/2019 - 03/2020
 
BEYOND GOOD AND EVIL 2
  • Providing feedbacks to Online team

  • Monitoring and setup of online servers on ARTEMIS (internal server platform)

  • Documentation creation on How to use ARTEMIS

  • Test plan creation for Online features

  • Daily build status report

  • Sputnik integration in Excel documents (JIRA to Excel tool)

IVORY TOWER - Development Tester
Lyon - France - 01/2017 - 07/2018
 
THE CREW 2
  • Testing all missions related elements (Arrows, AI, rewards...)

  • Communication and debugging with the mission designers

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THE CREW CALLING ALL UNITS​​

  • Daily build status report

  • Functional tests and bugs detection

  • Communicate issues to different teams

  • Verification and validation of different patch versions

  • Bug tracking with JIRA

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Skills
Languages
Engines

French / English​

Office
  • Game concept

  • Level design

  • Game balancing 

  • Sputnik (Excel plugin to link with JIRA)

Production
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Unreal Engine : Blockout - Level Design - Blueprint

UNITY : Level Design – C# - Shaders & Particles creation

Android game creation

Proprietary Engines: Ivory Tower - Kylotonn - The Sandbox

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© HUSSER Benoit

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