
Benoit HUSSER
Professional Experience
The Sandbox - Lyon - France
01/2022 - Current

THE SANDBOX METAVERSE
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Level Designer
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Working with external IPs (Rabbids, Atari, Gucci, Snoop Dogg, etc.)
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Creating Social HUBs
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Making Solo and Multiplayer levels from concept to final product
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Prototyping various gameplay inside the engineWorking
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Working with NFT
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Kylotonn - Lyon - France
12/2020 - 01/2021
TEST DRIVE UNLIMITED - SOLAR CROWN
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Level Designer
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World design
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Road network
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Races creation
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WRC 10
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Level Designer
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Making 2 new levels and 3 races
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Setting up the extreme conditions races
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Setting up the shakedowns (small races)
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Placing potholes
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General debugging and improvements for past races
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UBISOFT - Montpellier - France
09/2019 - 03/2020
BEYOND GOOD AND EVIL 2
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Development Tester​ Online
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Providing feedbacks to Online team
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Monitoring and setup of online servers on ARTEMIS (internal server platform)
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Documentation creation on How to use ARTEMIS
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Test plan creation for Online features
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Daily build status report
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Sputnik integration in Excel documents (JIRA to Excel tool)
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IVORY TOWER- Lyon - France
Development Tester 01/2017 - 06/2018
THE CREW 2
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Progression Dev Tester​
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Testing all missions related elements (Arrows, AI, rewards...)
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Communication and debugging with the mission designers
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THE CREW CALLING ALL UNITS​​
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Dev Tester
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Daily build status report
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Functional tests and bugs detection
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Communicate issues to different teams
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Verification and validation of different patch versions
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Bug tracking with JIRA
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Skills
Languages
Engines
French / English​
Office




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Game concept
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Level design
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Game balancing
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Sputnik (Excel plugin to link with JIRA)
Production

Unreal Engine : Blockout - Level Design - Blueprint

UNITY : Level Design – C# - Shaders & Particles creation
Android game creation

Proprietary Engines: Ivory Tower - Kylotonn - The Sandbox


