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SPEAKEASY

LEVEL THEME

      Underground speakeasy and hidden distillery.

      Players have to tamper with the barrels without being seen. Use of a camera flash to blind enemies before attacking them.   

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ENGINE

      Unreal Engine 

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MY WORK​

  • 2D Layout

  • Level Blockout

RESTAURANT

LEVEL THEME

Zombie post-apocalypse.

Restaurant and appartment in the middle of a city.

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ENGINE

      Unreal Engine 

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MY WORK​

  • Level Design Document (you can download here)

  • 2D Layout

  • Level Blockout

  • Blueprint for objectives, controls and AI

THE DIVISION LEVEL

LEVEL THEME

      New York City - American Museum of Natural History

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ENGINE

      Unity

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MY WORK​

  • Mission Synopsis

  • Creation of a new gameplay element 

  • 2D Layout

  • Level Blockout

ROBOGO

OVERVIEW

      Robogo is a turn-based puzzle game in which Robogo have to avoid or kill the enemies blocking his path.

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ENGINE

      Unity

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MY WORK

  • Scripting : Character control, AI implementation.​

  • Level Design : 2D Layout, Blockout, Replacing blockout with assets.

  • Full Unity process: Assets management, Scene editor, Script, Particles, Animator, Post Process, Build.

STARSHOOTER

OVERVIEW

     This is a serie of documents made for an independent developer about a Twin-stick shooter with procedural weapons

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There are 6 documents  :

  1. Game concept

  2. Level design

  3. Elements type

  4. Weapons list

  5. Enemies list

  6. Hazards list

PORTAL 2 -THROUGH THE AGES

OVERVIEW      

     Through The Ages is a collection of maps for Portal 2 made with the level editor. The first map is a simple test chamber created in 1950. Every other one are updates from 1960 through the time of Portal 1.

 

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© HUSSER Benoit

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