
DEVLOPMENT TESTER
OVERVIEW
Before transitioning into Level Desgin, I worked as a Development Tester on AAA projects at Ubisoft.
My role was to ensure the quality and stability of gameplay, online and missions while woking closely with designers, artists and developers.
PROJECTS
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BEYOND GOOD AND EVIL 2
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Online testing & feedback for core features.
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Server setup and monitoring.
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Documentation & test plan creation.
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Daily build reports and data integration (JIRA ↔ Excel).
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The Crew 2
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Mission and progression testing (AI, rewards, objectives).
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Working with mission designers to debug and improve content.
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AI test process setup & monitoring of external test passes.
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Mission creation in the engine to better identify issues.
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The Crew: Calling All Units
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Daily build validation & patch verification.
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Reporting blockers and critical issues to the team.
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Targeted tests (connections, walkthroughs, patch validation).
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Feedback to devs, artists, and designers.
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