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DEVLOPMENT TESTER

OVERVIEW

      

Before transitioning into Level Desgin, I worked as a Development Tester on AAA projects at Ubisoft.

My role was to ensure the quality and stability of gameplay, online and missions while woking closely with designers, artists and developers.

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PROJECTS

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  • BEYOND GOOD AND EVIL 2

    • Online testing & feedback for core features.

    • Server setup and monitoring.

    • Documentation & test plan creation.

    • Daily build reports and data integration (JIRA ↔ Excel).

  • The Crew 2​

    • Mission and progression testing (AI, rewards, objectives).

    • Working with mission designers to debug and improve content.

    • AI test process setup & monitoring of external test passes.

    • Mission creation in the engine to better identify issues.

  • The Crew: Calling All Units

    • Daily build validation & patch verification.

    • Reporting blockers and critical issues to the team.

    • Targeted tests (connections, walkthroughs, patch validation).

    • Feedback to devs, artists, and designers.

© HUSSER Benoit

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